Storyboard Engine continues to move forward with the goal of providing our customers with a broad list of supported targets.
This is a deprecation notice for the Win32 API-based renderer for Windows, Windows Compact 7, and Windows Embedded Compact 2013 platforms. The Win32 API renderer is being replaced with a Win32 software renderer that offers improved performance and rendering capability with other Storyboard platforms.
This is a deprecation notice for the Windows Compact 7 platform. If ongoing support of this platform is of particular importance to you, please contact firstname.lastname@example.org to discuss the deprecation timeline.
To satisfy international export regulations, the runtime plugin to support SBP archives must be provided separately. E-mail email@example.com to receive a plugin for your platform.
File IO falls back to local filesystem if the referenced file does not exist in the .sbp archive.
The resource manager unit options for controlling the font and image cache sizes have changed to from kilobytes to bytes and now supports the symbolic qualifiers K and M.
The disconnect action has been exposed as an action in Designer. The media plugin can now send a disconnect to the media backend without exiting.
Tables and layers no longer scroll when there are no cells or controls outside the current viewport.
Users can reconfigure the drag threshold and the bounce back time values for their system through the use of command line arguments.
The plugin now only starts automatically after it walks the model and finds actions that are part of the media plugin. The -offmpeg, forceload option can be passed to sbengine, forcing the ffmpeg plugin to start.
The FPS display format on the screen manager has changed and it no longer requires additional levels of verbosity to be output.
fbdev is single buffered by default, which can cause flickering. Enabling a double buffered framebuffer with -orender_mgr,dblbuffer can resolve the issue.